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I was reading in this month's Mousesavers newsletter. The thinking is WDW may be doing away with the No Expiration option once the final rollout of the armbands takes over. It said that you don;t see the No Expiration as an option on the website to buy tickets, but you cna have it added at the park if you ask.
I saw that too and it makes sense. If tickets are loaded to armband then no expiration would mean keeping the armband and data indefinitely or means all no expiration can't take part in my magic+ meaning no fast pass+ etc.
When they raised prices last time, didn't they make it so that the No Expiration Option was pretty expensive? I can see them making it so expensive that people will find it's really not an option for them anyway. The only people it really works for anymore are those that can spread them through 3-4 trips or more.
I know nothing more than what was reported in the MouseSavers newsletter.
I'm not sure there's a relationship between this ticket option and the wristbands, or has to be. There's no technical reason an RFID-based ID method (whether wristbands or plastic cards) would wear out or have to expire. The RFID just carries a number (consider it an account number). All other information is kept on Disney's computers. Presumably APs will get wristbands, so what would be the issue with a no-expiration ticket? Anything they do at the turnstiles now is possible with RFID, too.
I think it's simply a matter of Disney phasing-out a program it doesn't need. Back when they first introduced the Magic Your Way ticket program (with tickets that expire a certain time after first use), I felt they only included the No Expiration option to smooth the transition. "Do you really want it? You can still get it." With the price set where it was, they clearly intended few people to actually buy it, and my guess is very few actually have. For most, it's a risky bet at best, that only pays off in very specific circumstances.
Co-Author, PassPorter's Walt Disney World, PassPorter's Disney Cruise Line, and PassPorter's Disneyland and Southern California Attractions
I agree with Dave. I think Disney intended to get rid of the no-expiry option right from the get-go of the Magic Your Way ticket system. The pricing is set up to discourage purchase of the no-expiry option, at least if you do the math.
Let's look at a few price examples:
5-day park hopper w/ expiration: $346.13 * 2 = $692.26
As you can see, it's a wash if you buy two 5-day hoppers, but in any other combination, it's cheaper to buy two smaller tickets that expire than it is to buy a 10-day ticket with the no-expiry option. Heck, a standard Annual Pass is $611.31 - $80 cheaper than a 10-day hopper with no -expiry! If you're planning two trips in less than 365-days, the AP is the way to go; if you're planning on multiple trips further apart than one year, it's better to buy your tickets individually rather than spring for the no-expiry option.
I cried when Disney took the no-expiry off and made it an extra cost option, but at this point, I won't be crying about the elimination of that option, since it's been essentially useless since it was created.
I think the only way it makes sense at all is if the ticket has the waterparks and more option. We had a 7 day with hopper and more options for my daughter and I decided to upgrade it to a ten day non expiring to take advantage in future of 9 unused water park admissions and 5 unused park admissions.
I like having a no-exp ticket in reserve. I can use it when I only need a day or so or a water park day. When I went on my cruise in 2010, we came in early (staying onsite so we could use morning EMH) and did a one-day 4-park marathon using a day off a ticket I had already bought. Had I needed to buy a one day hopper, I would not have done it. On that ticket, I think I have used all the park days, but I still have some water park n more admissions left.
I have a one day base ticket from free dining. I need to get down there and upgrade it before they finally do away w/ no-exp!
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